summaryrefslogtreecommitdiffstats
path: root/src/android/app/src/main/jni/emu_window/emu_window.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/android/app/src/main/jni/emu_window/emu_window.cpp')
-rw-r--r--src/android/app/src/main/jni/emu_window/emu_window.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/android/app/src/main/jni/emu_window/emu_window.cpp b/src/android/app/src/main/jni/emu_window/emu_window.cpp
new file mode 100644
index 000000000..a890c6604
--- /dev/null
+++ b/src/android/app/src/main/jni/emu_window/emu_window.cpp
@@ -0,0 +1,79 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <android/native_window_jni.h>
+
+#include "common/logging/log.h"
+#include "input_common/drivers/touch_screen.h"
+#include "input_common/drivers/virtual_amiibo.h"
+#include "input_common/drivers/virtual_gamepad.h"
+#include "input_common/main.h"
+#include "jni/emu_window/emu_window.h"
+
+void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
+ window_info.render_surface = reinterpret_cast<void*>(surface);
+}
+
+void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ m_input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
+}
+
+void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ m_input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
+}
+
+void EmuWindow_Android::OnTouchReleased(int id) {
+ m_input_subsystem->GetTouchScreen()->TouchReleased(id);
+}
+
+void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
+ m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
+}
+
+void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
+ m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
+}
+
+void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x,
+ float gyro_y, float gyro_z, float accel_x,
+ float accel_y, float accel_z) {
+ m_input_subsystem->GetVirtualGamepad()->SetMotionState(
+ player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
+}
+
+void EmuWindow_Android::OnReadNfcTag(std::span<u8> data) {
+ m_input_subsystem->GetVirtualAmiibo()->LoadAmiibo(data);
+}
+
+void EmuWindow_Android::OnRemoveNfcTag() {
+ m_input_subsystem->GetVirtualAmiibo()->CloseAmiibo();
+}
+
+EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem,
+ ANativeWindow* surface,
+ std::shared_ptr<Common::DynamicLibrary> driver_library)
+ : m_input_subsystem{input_subsystem}, m_driver_library{driver_library} {
+ LOG_INFO(Frontend, "initializing");
+
+ if (!surface) {
+ LOG_CRITICAL(Frontend, "surface is nullptr");
+ return;
+ }
+
+ m_window_width = ANativeWindow_getWidth(surface);
+ m_window_height = ANativeWindow_getHeight(surface);
+
+ // Ensures that we emulate with the correct aspect ratio.
+ UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
+
+ window_info.type = Core::Frontend::WindowSystemType::Android;
+ window_info.render_surface = reinterpret_cast<void*>(surface);
+
+ m_input_subsystem->Initialize();
+}
+
+EmuWindow_Android::~EmuWindow_Android() {
+ m_input_subsystem->Shutdown();
+}